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vol iv, issue 4 < ToC
Mondo Mecho
by
Jesper Nordqvist
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Mondo Mecho  by Jesper Nordqvist
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Mondo Mecho Page 24 by Jesper Nordqvist


Notes:
Once again, the textures are taken from UnrealEd...

When I use textures on shaded areas like this, I still put the gradients underneath and lower the opacity on the textures somewhat to maintain the tones... Additional shadows and highlights are made with the Dodge and Burn tools.
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Mondo Mecho
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